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同時,本論文提出了一種個人化隱私                               型之間的差距,並將平均測試準確率提升
           保護聯邦隨機梯度下降算法  (P-                                   了 3.82%。與傳統聯邦學習算法相比,原

           PFedSGD),允許客戶端在訓練過程中傳                               本需要 226 個回合才能達到 85%的準確

           送梯度而非模型參數,從而有效解決模型                                  率,而 P-PFedSGD 展現了更快的收斂速
           參數傳輸可能引發的隱私洩露問題。                                    度,僅需 38 個回合即可達到相同的準確

                                                               率,顯著降低了客戶端的通訊與計算量。
                在刀具磨耗資料及的實驗結果中,P-
           PFedSGD 有效縮小了全局模型與本地模





           IEEE Transactions on Neural Systems and Rehabilitation

           Engineering

           Exploring Embodied Cognition and Brain Dynamics
           Under Mul-ti-Tasks Target Detection in Im-merse
           Projector-Based Aug-mented Reality (IPAR) Scenarios


           2024/09,


           電控工程研究所  柯立偉  教授(通訊作者)




                                                               clustering.  Key  findings  include  decreased
                This study explores embodied cognition by
                                                               behavioral performance during multitasking, re-
           inves-tigating  how  mobile  technology  in
                                                               duced alpha and beta power in the frontal and
           immersive hy-brid settings influences cognitive
                                                               motor cortex, and notable perturbations in theta
           processes. We used immersive projector-based
                                                               power during distraction tasks. Walking tasks in-
           augmented reali-ty (IPAR) and wireless EEG to
                                                               duced more significant neural fluctuations than
           examine  human  cognition  in  multitasking
                                                               environmental distractions, particularly in beta
           scenarios  with  mixed  body  movements  and
                                                               suppression. These results highlight the dynamic
           environmental distractions. Fifteen participants
                                                               brain-body interaction in multitasking and the
           engaged  in  four  multitasking  conditions
                                                               value of integrating immersive augmented reality
           (standing/walking with and without distraction),
                                                               into embodied cognition research, offering in-
           and EEG data were processed using Independent
                                                               sights for improving human-computer interaction
           Component  Analysis  (ICA)  and  K-means
                                                               and  understanding  cognitive  dynamics.









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